But before you actually use it, be sure to read the manual to know its capabilities and limitations. Hopefully clumsy can provide an easy and painless (though suboptimal) option to do this for busy developers.
Properly handle this usually requires adding more code in their projects, and it's not always easy nor possible. You don't want a duplicated UDP packet to crash your application.
Though nowadays it seems everybody have high speed broadband Internet connection, it's still important to face the fact that network transportation isn't always reliable.
It cost me dozens hours of trials and errors, but overall, I think it was worth it.
In April 2014 with completely zero knowledge about game hacking I managed to release a tool for FIFA World game.
If you figured out what's going on then go to Download page and give it a try! If not, scroll on:Ĭlumsy will choose which packets to capture by given filter, in which in can specify whether it's inbound or outbound, tcp or udp, socket port or ip, or a logical combination of many of those criterias. There will be a setup directory inside, with a main and edit folder. Here's a demo of clumsy working on a netcat listening for localhost udp packets, illustrated as animated gif.
Works even if you're offline (ie, connecting from localhost to localhost).Support not only HTTP, any protocol based on TCP/IP is supported.Class has not yet started and you can roam around to your hearts content.